/***************************************************************************
 *   Copyright (C) 2007 by Nicholas Robbins, David Murphy                  *
 *   nrrobbin@umcg.org, djmurphy@umcg.org                                  *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef CHARACTER_H
#define CHARACTER_H

#include <QString>

/**
	@author Nicholas Robbins, David Murphy <nrrobbin@umcg.org, djmurphy@umcg.org>
*/
class character{
public:
	character();
	character(QString);
    void setName(QString);
    void setPlayName(QString);
    void setClass(QString);

	void setStrength(int);
	void setDexterity(int);
	void setStamina(int);

	void setInteligence(int);
	void setWisdom(int);
	void setPerception(int);

	void setCharisma(int);
	void setManipulation(int);
	void setAppearence(int);
	
	~character();

	QString* getName();
	QString* getPlayName();
	QString* getClass();

	int getStrength();
	int getDexterity();
	int getStamina();

	int getInteligence();
	int getWisdom();
	int getPerception();

	int getCharisma();
	int getManipulation();
	int getAppearence();

protected:
	QString system;
	QString* charName;
	QString* clas;
	QString* playName;
	int exp;

	int str;
	int dex;
	int stam;
	
	int intel;
	int wis;
	int percep;
	
	int charis;
	int manip;
	int appear;
};

#endif
